// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class SMC_BuildEditorTarget : TargetRules { public SMC_BuildEditorTarget( TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.Latest; ExtraModuleNames.AddRange( new string[] { "SMC_Build" } ); } }