[/Script/EngineSettings.GameMapsSettings] GameDefaultMap=/Game/NewMap.NewMap EditorStartupMap=/Game/NewMap.NewMap GameInstanceClass=/Script/SMC_Build.SMCGameInstance [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.RendererSettings] r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 r.ReflectionMethod=1 r.SkinCache.CompileShaders=True r.RayTracing=True r.Shadow.Virtual.Enable=1 r.Lumen.HardwareRayTracing=True r.MinScreenRadiusForLights=500.000000 r.RayTracing.Shadows=True r.AllowStaticLighting=False r.DefaultFeature.LightUnits=2 r.DefaultFeature.AutoExposure=False [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] bEnableWorldPartition=False bEnableConversionPrompt=True CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SMC_Build") +ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SMC_Build") +ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SMC_BuildGameModeBase")