UE5_StaticMesh_Gen_Build_MD.../Config/DefaultEngine.ini
FishOrBear 55fe2a8d29 可用
2021-06-30 17:11:29 +08:00

44 lines
1.3 KiB
INI

[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/NewMap.NewMap
EditorStartupMap=/Game/NewMap.NewMap
GameInstanceClass=/Script/SMC_Build.SMCGameInstance
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.Shadow.Virtual.Enable=1
r.Lumen.HardwareRayTracing=True
r.MinScreenRadiusForLights=500.000000
r.RayTracing.Shadows=True
r.AllowStaticLighting=False
r.DefaultFeature.LightUnits=2
r.DefaultFeature.AutoExposure=False
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
bEnableWorldPartition=False
bEnableConversionPrompt=True
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SMC_Build")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SMC_Build")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SMC_BuildGameModeBase")