import { Vector3 } from "three";
import { Entity } from "../../DatabaseServices/Entity/Entity";
import { Segment1d } from "./Segment1dUtil";
export declare class ParseWalls {
    private _Pos;
    private _Dir;
    private _EntSet;
    private _RSeg;
    constructor(_Pos: Vector3, _Dir: Vector3, _EntSet: Set<Entity>, size: number);
    FindInWall(x: number): Segment1d | undefined;
    private Raycast;
}
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