import { Object3D } from "three";
import { RenderType } from "../../GraphicsSystem/RenderType";
import { Light } from "./Light";
export declare class AmbientLight extends Light {
    protected _Intensity: number;
    protected _OpenLight: boolean;
    protected _CaseShadow: boolean;
    protected InitDrawObject(renderType?: RenderType): Object3D;
}
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