import { BufferGeometry, Geometry } from "three";
export declare class GenLocalUv {
    private InvMtxMap;
    private _Z;
    private _X;
    private _Y;
    private _NorMapUVMinMax;
    private _FuzzFactory;
    private GetMtxInv;
    UpdateUvMinMax(u: number, v: number, norX: number, norY: number, norZ: number): void;
    CalculateUv(geo: BufferGeometry, IsReverse: boolean, scale?: number, uFull?: boolean, vFull?: boolean): void;
    CalculateUvByGeo(geo: Geometry, IsReverse: boolean, scale?: number, uFull?: boolean, vFull?: boolean): void;
}
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