import { Shape, Vector2 } from "three";
export declare class Shape2 extends Shape {
    private _DisplayAccuracy;
    get DisplayAccuracy(): number;
    set DisplayAccuracy(v: number);
    getPoints(divisions?: number, optimizeArc?: boolean): Vector2[];
    absellipse(aX: number, aY: number, xRadius: number, yRadius: number, aStartAngle: number, aEndAngle: number, aClockwise: boolean, aRotation: number): this;
}
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