增加户型部分

This commit is contained in:
ChenX
2022-05-26 11:06:27 +08:00
parent 8477786c73
commit 2282ac009b
646 changed files with 36547 additions and 2964 deletions

View File

@@ -1,11 +1,11 @@
import { Matrix4, Vector2, Vector3 } from 'three';
/**
* 设置矩阵的某列的向量
* @param {Matrix4} mat 矩阵
* @param {Matrix4} mtx 矩阵
* @param {number} col 列索引,0x 1y 2z 3org
* @param {Vector3} v 向量或点
*/
export declare function matrixSetVector(mat: Matrix4, col: number, v: Vector3): void;
export declare function SetMtxVector(mtx: Matrix4, col: number, v: Vector3): void;
/**
* 返回矩阵,该坐标系将坐标系与原点的坐标系映射为坐标系,
* 并将坐标系与X轴坐标系
@@ -31,22 +31,25 @@ export declare function setRotationOnAxis(mtx: Matrix4, axis: Vector3, ro: numbe
*/
export declare function reviseMirrorMatrix(mtx: Matrix4, index?: number): Matrix4;
export declare function Vector2ApplyMatrix4(mtx: Matrix4, vec: Vector2): void;
export declare function GetMirrorMat(v: Vector3): Matrix4;
export declare function ApplyMatrix4IgnorePosition(vec: {
export declare function MakeMirrorMtx(planeNormal: Vector3, pos?: Vector3): Matrix4;
/**
* 对向量进行方向变换 (如果是pos 请使用pos.applyMatrix4)
* @param vec 向量
* @param m 矩阵
* @returns vec
*/
export declare function TransformVector<T extends {
x: number;
y: number;
z: number;
}, m: Matrix4): {
x: number;
y: number;
z: number;
};
}>(vec: T, m: Matrix4): T;
export declare function MakeRotateMatrix4(cen: Vector3, axis: Vector3, angle: number, roMtx?: Matrix4): Matrix4;
/**
* 把变换矩阵展平成2d矩阵,避免出现三维坐标.
*/
export declare function MatrixPlanarizere(mtx: Matrix4, z0?: boolean): Matrix4;
export declare function NormalMatrix(mtx: Matrix4): Matrix4;
export declare function RoundMatrix(mtx: Matrix4, fuzz?: number): Matrix4;
export declare const tempMatrix1: Matrix4;
export declare const ZMirrorMatrix: Matrix4;
//# sourceMappingURL=Matrix4Utils.d.ts.map