实现板件倒角

This commit is contained in:
ChenX
2023-07-06 10:23:55 +08:00
parent bf1b1186c1
commit 48e15326a5
261 changed files with 7365 additions and 7161 deletions

View File

@@ -1,4 +1,4 @@
import { Geometry } from "three";
import { Geometry, Vector3 } from "three";
import { Curve } from "../DatabaseServices/Entity/Curve";
import { Polyline } from "../DatabaseServices/Entity/Polyline";
/**
@@ -12,4 +12,15 @@ export declare class SweepGeometry extends Geometry {
private BuildSideFaces;
private BuildLid;
}
/**
* 将轮廓变换到`路径上某个点`.
*
* @param {Vector3[]} contourPts 原始的轮廓点(在世界坐标系)
* @param {Vector3} normal 路径法向量
* @param {Vector3} curP 路径上当前点
* @param {Vector3} [preP] 路径的前一个点
* @param {Vector3} [nextP] 路径下一个点
* @returns 变换后的轮廓点表
*/
export declare function ProjectionToPlane(contourPts: Vector3[], normal: Vector3, curP: Vector3, preP?: Vector3, nextP?: Vector3): Vector3[];
//# sourceMappingURL=SweepGeometry.d.ts.map