开发:更新api
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@@ -1,11 +1,37 @@
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import { ApplicationService } from './Application';
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import { MeshBasicMaterial, MeshStandardMaterial } from 'three';
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interface IHostApplicationServices {
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Application?: ApplicationService;
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import { MeshBasicMaterial, MeshStandardMaterial, Texture } from 'three';
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import { RenderType } from '../GraphicsSystem/RenderType';
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import { DrillingOption } from '../UI/Store/drillInterface';
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export declare class IHostApplicationServices {
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DefaultMeshMaterial?: MeshBasicMaterial | MeshStandardMaterial;
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UseShadow?: boolean;
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ShowHistoryLog?: boolean;
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UseShadow: boolean;
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ShowHistoryLog: boolean;
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private __ProxyObject__;
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static __ProxyKeys__: string[];
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get ProxyObject(): any;
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set ProxyObject(obj: any);
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_renderType: RenderType;
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DrillConfigs: Map<string, DrillingOption[]>;
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openDrillingReactor: boolean;
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sealingColorMap: [string, string][];
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showLines: boolean;
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uese: string;
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forceFilterPxl: boolean;
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chaidanOption: {
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changXiuBian: number;
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duanXiuBian: number;
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useDefaultRad: boolean;
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radius: number;
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modeling2HoleRad: number;
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isCheckInterfere: boolean;
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noModeingData: string;
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statTk: boolean;
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statSt: boolean;
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};
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private constructor();
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private static _SingleInstance;
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static GetInstance(): IHostApplicationServices;
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LoadDefaultExr(): Promise<Texture>;
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LoadMetalEnv(): Promise<Texture>;
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}
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export declare let HostApplicationServices: IHostApplicationServices;
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export {};
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//# sourceMappingURL=HostApplicationServices.d.ts.map
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