开发:更新api
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5
types/Common/Matrix4Utils.d.ts
vendored
5
types/Common/Matrix4Utils.d.ts
vendored
@@ -21,6 +21,7 @@ export declare function matrixAlignCoordSys(matrixFrom: Matrix4, matrixTo: Matri
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*/
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export declare function matrixIsCoplane(matrixFrom: Matrix4, matrixTo: Matrix4, fuzz?: number): boolean;
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export declare function matrixScale(scale: number, center?: Vector3): Matrix4;
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export declare function MakeScaleMatrix(scaleX: number, scaleY: number, scaleZ: number, center?: Vector3): Matrix4;
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/**
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* 设置旋转矩阵,不改变矩阵的基点
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*/
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@@ -28,7 +29,7 @@ export declare function setRotationOnAxis(mtx: Matrix4, axis: Vector3, ro: numbe
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/**
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* 修正镜像后矩阵
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*/
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export declare function reviseMirrorMatrix(mtx: Matrix4): Matrix4;
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export declare function reviseMirrorMatrix(mtx: Matrix4, index?: number): Matrix4;
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export declare function Vector2ApplyMatrix4(mtx: Matrix4, vec: Vector2): void;
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export declare function GetMirrorMat(v: Vector3): Matrix4;
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export declare function ApplyMatrix4IgnorePosition(vec: {
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@@ -40,10 +41,12 @@ export declare function ApplyMatrix4IgnorePosition(vec: {
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y: number;
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z: number;
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};
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export declare function MakeRotateMatrix4(cen: Vector3, axis: Vector3, angle: number, roMtx?: Matrix4): Matrix4;
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/**
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* 把变换矩阵展平成2d矩阵,避免出现三维坐标.
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*/
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export declare function MatrixPlanarizere(mtx: Matrix4, z0?: boolean): Matrix4;
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export declare function NormalMatrix(mtx: Matrix4): Matrix4;
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export declare const tempMatrix1: Matrix4;
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export declare const ZMirrorMatrix: Matrix4;
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//# sourceMappingURL=Matrix4Utils.d.ts.map
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