开发:更新api
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4
types/GraphicsSystem/OutlinePass.d.ts
vendored
4
types/GraphicsSystem/OutlinePass.d.ts
vendored
@@ -47,8 +47,8 @@ export declare class OutlinePass extends Pass {
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constructor(renderScene: Scene, renderCamera: OrthographicCamera | PerspectiveCamera, resolution?: Vector2, selectedObjects?: Object3D[]);
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dispose(): void;
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setSize(width: number, height: number): void;
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changeVisibilityOfSelectedObjects(bVisible: any): void;
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changeVisibilityOfNonSelectedObjects(bVisible: any): void;
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changeVisibilityOfSelectedObjects(bVisible: boolean): void;
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changeVisibilityOfNonSelectedObjects(bVisible: boolean): void;
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updateTextureMatrix(): void;
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
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getPrepareMaskMaterial(): ShaderMaterial;
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