更新版本
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2
types/GraphicsSystem/GripScene.d.ts
vendored
2
types/GraphicsSystem/GripScene.d.ts
vendored
@@ -1,7 +1,7 @@
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import { BufferGeometry, Object3D, Points, PointsMaterial } from 'three';
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export declare class GripScene extends Object3D {
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_GripMaterial: PointsMaterial;
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_GripMap: Map<Object3D, Points<BufferGeometry | import("three").Geometry, import("three").Material | import("three").Material[]>>;
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_GripMap: Map<Object3D, Points<import("three").Geometry | BufferGeometry, import("three").Material | import("three").Material[]>>;
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constructor();
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Append(obj: Object3D): void;
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Remove(obj: Object3D): void;
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