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33
types/GLSL/GoochShader.d.ts
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33
types/GLSL/GoochShader.d.ts
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import { ShaderMaterialParameters, Vector3 } from "three";
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export declare function GetGoochShader(): {
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uniforms: {
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LightPosition: {
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type: string;
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value: Vector3;
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};
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SurfaceColor: {
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type: string;
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value: Vector3;
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};
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WarmColor: {
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type: string;
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value: Vector3;
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};
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CoolColor: {
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type: string;
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value: Vector3;
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};
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DiffuseWarm: {
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type: string;
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value: number;
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};
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DiffuseCool: {
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type: string;
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value: number;
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};
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};
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vertexShader: any;
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fragmentShader: any;
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};
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export declare function GetGoodShaderSimple(color?: Vector3): ShaderMaterialParameters;
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//# sourceMappingURL=GoochShader.d.ts.map
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types/GLSL/GoochShader.d.ts.map
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types/GLSL/GoochShader.d.ts.map
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{"version":3,"file":"GoochShader.d.ts","sourceRoot":"","sources":["../../../src/GLSL/GoochShader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,wBAAwB,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAG1D,wBAAgB,cAAc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAe7B;AAED,wBAAgB,mBAAmB,CAAC,KAAK,GAAE,OAAqB,GAAG,wBAAwB,CAa1F"}
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6
types/GLSL/GoochShader1.d.ts
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6
types/GLSL/GoochShader1.d.ts
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export declare const GoochShader1: {
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uniforms: {};
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vertexShader: any;
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fragmentShader: any;
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};
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//# sourceMappingURL=GoochShader1.d.ts.map
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1
types/GLSL/GoochShader1.d.ts.map
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1
types/GLSL/GoochShader1.d.ts.map
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{"version":3,"file":"GoochShader1.d.ts","sourceRoot":"","sources":["../../../src/GLSL/GoochShader1.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,YAAY;;;;CAOxB,CAAC"}
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