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37
types/GLSL/GoochShader.d.ts
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37
types/GLSL/GoochShader.d.ts
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import { ShaderMaterialParameters, Vector3 } from "three";
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export declare function GetGoochShader(): {
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uniforms: {
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LightPosition: {
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type: string;
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value: Vector3;
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};
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SurfaceColor: {
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type: string;
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value: Vector3;
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};
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WarmColor: {
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type: string;
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value: Vector3;
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};
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CoolColor: {
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type: string;
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value: Vector3;
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};
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DiffuseWarm: {
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type: string;
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value: number;
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};
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DiffuseCool: {
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type: string;
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value: number;
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};
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opacity: {
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type: string;
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value: number;
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};
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};
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vertexShader: any;
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fragmentShader: any;
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};
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export declare function GetGoodShaderSimple(color?: Vector3, side?: import("three").Side, logBuf?: boolean, opacity?: number): ShaderMaterialParameters;
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//# sourceMappingURL=GoochShader.d.ts.map
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types/GLSL/GoochShader.d.ts.map
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1
types/GLSL/GoochShader.d.ts.map
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{"version":3,"file":"GoochShader.d.ts","sourceRoot":"","sources":["../../../src/GLSL/GoochShader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAa,wBAAwB,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAGrE,wBAAgB,cAAc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAgB7B;AAED,wBAAgB,mBAAmB,CAAC,KAAK,GAAE,OAAqB,EAAE,IAAI,uBAAY,EAAE,MAAM,UAAQ,EAAE,OAAO,SAAI,GAAG,wBAAwB,CAazI"}
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