export declare enum CheckObjectType { BR = "board", DR = "drill", AR = "array", Do = "door", RC = "referenceCutting", WR = "winerack", Lat = "lattice", RLB = "rotateLayerBoard", BBC = "boardbatchcurtail", BBS = "lookoverboardinfos", R2B = "rec2br", OnlyNumber = "onlyNum", None = "none", SmoothEdge = "smoothEdge", /**大于0的数字 */ GT0Num = "gt0num", BMP = "batchmodifypanel", BF = "boardFind",//查找修改 CONF = "configuration",//配置 Modeling2Depth = "modeling2Depth",// 大于0且支持BH ExpireDays = "expireDays" } export declare namespace CheckoutValid { function HasInvailValue(obj: Object, objType: CheckObjectType): string; function CheckOption(type: CheckObjectType, k: string, v: string): string; function CheckoutBatchModifyPanel(k: string, v: string): string; function CheckoutBoardOption(k: string, v: string): string; function CheckoutDrillOption(k: string, v: string | boolean): string; function CheckoutRec2BrOption(k: string, v: string): string; function CheckoutArrayOption(k: string, v: string): string; function CheckoutDoorOption(k: string, v: string): string; function CheckoutRotateLayerBoardOption(k: string, v: string): string; function CheckBoardBatchCurtail(k: string, v: string): string; function CheckLookOverBoardInfos(k: string, v: string): string; function CheckOutReferenceCuttingOption(k: string, v: string): string; function CheckoutWineRackOption(k: string, v: string): string; function CheckoutLatticeOption(k: string, v: string): string; function CheckoutBoardFindOption(k: string, v: string): string; function CheckoutConfigurationOption(k: string, v: string): string; } //# sourceMappingURL=CheckoutVaildValue.d.ts.map