import { BufferGeometry, Object3D, Points, PointsMaterial } from 'three'; export declare class GripScene extends Object3D { _GripMaterial: PointsMaterial; _GripMap: Map>; constructor(); Append(obj: Object3D): void; Remove(obj: Object3D): void; Clear(): void; Update(entity: Object3D): void; UpdateAll(): void; } //# sourceMappingURL=GripScene.d.ts.map