import { BufferGeometry, Geometry, Vector3 } from "three"; import { LineGeometry } from "three/examples/jsm/lines/LineGeometry"; import { Curve } from "../DatabaseServices/Entity/Curve"; import { Polyline } from "../DatabaseServices/Entity/Polyline"; /** * 使用轮廓和扫描路径构建扫描几何体,实现衣柜中的顶线或者地脚线之类的实体. * 该几何体需要轮廓和路径的起始截面垂直,否则构造的实体将会错误. */ export declare class SweepGeometry extends Geometry { edgePts: number[]; ShapeMaterialSlotData: number[]; constructor(contour: Polyline, path: Curve[] | Curve, ShapeMaterialSlotData?: number[]); get LineGeom(): LineGeometry; get EdgeGeom(): BufferGeometry; AddShape(contour: Polyline, path: Curve): void; AddShape2(contour: Polyline, paths: Curve[]): void; private BuildSideFaces; private BuildLid; } /** * 将轮廓变换到`路径上某个点`. * * @param {Vector3[]} contourPts 原始的轮廓点(在世界坐标系) * @param {Vector3} normal 路径法向量 * @param {Vector3} curP 路径上当前点 * @param {Vector3} [preP] 路径的前一个点 * @param {Vector3} [nextP] 路径下一个点 * @returns 变换后的轮廓点表 */ export declare function ProjectionToPlane(contourPts: Vector3[], normal: Vector3, curP: Vector3, preP?: Vector3, nextP?: Vector3): Vector3[]; //# sourceMappingURL=SweepGeometry.d.ts.map