import { Curve, Intersection, Object3D, Raycaster } from "three"; import { Entity } from "../DatabaseServices/Entity/Entity"; import { PhysicalMaterialRecord } from "../DatabaseServices/PhysicalMaterialRecord"; import { Text } from "../DatabaseServices/Text/Text"; import { VisualSpaceBox } from "../Editor/VisualSpaceBox"; export declare const FilterTypes: (typeof Text | typeof Curve | typeof VisualSpaceBox)[]; /** * 应用材质命令:应用材质到 app SelectEntityList * @param material 要应用的材质 * @param canApplyToBoardGoodsInfo 是否可以应用到板材商品信息 (部分材质不可以应用到板材) */ export declare function ApplyMtlToSelectEntityListCmd(material: PhysicalMaterialRecord, canApplyToBoardGoodsInfo?: boolean): void; /** * 应用材质到 app SelectEntityList * @param material 要应用的材质 * @param canApplyToBoardGoodsInfo 是否可以应用到板材商品信息 (部分材质不可以应用到板材) */ export declare function ApplyMtlToSelectEntityList(material: PhysicalMaterialRecord, canApplyToBoardGoodsInfo?: boolean): void; /** * 应用材质到射线相交处的面 * @param material 材质 * @param en 实体 * @param intersection 射线相交信息 * @param raycaster 射线 */ export declare function ApplyPartMtlToInterFace(material: PhysicalMaterialRecord, en: Entity, intersection: Intersection, raycaster: Raycaster): void; /** * 应用材质到选中的实体 * @param {PhysicalMaterialRecord} material 材质 * @param {Object3D[]} selectedObj 选中的实体 */ export declare function ApplyMtlToSelectedObjs(material: PhysicalMaterialRecord, selectedObj: Object3D[]): void; /** * 获取使用指定材质的实体 * @param {PhysicalMaterialRecord} mtl 材质 * @param {boolean} [containErasedMtl=false] 是否包含被删除的材质 * @return {*} {Entity[]} */ export declare function GetUseCurMtlEntities(mtl: PhysicalMaterialRecord, containErasedMtl?: boolean): Entity[]; //# sourceMappingURL=ApplyMaterial.d.ts.map