import { ShaderMaterialParameters, Vector3 } from "three"; export declare function GetGoochShader(): { uniforms: { LightPosition: { type: string; value: Vector3; }; SurfaceColor: { type: string; value: Vector3; }; WarmColor: { type: string; value: Vector3; }; CoolColor: { type: string; value: Vector3; }; DiffuseWarm: { type: string; value: number; }; DiffuseCool: { type: string; value: number; }; opacity: { type: string; value: number; }; }; vertexShader: any; fragmentShader: any; }; export declare function GetGoodShaderSimple(color?: Vector3, side?: import("three").Side, logBuf?: boolean, opacity?: number): ShaderMaterialParameters; //# sourceMappingURL=GoochShader.d.ts.map