webcad-ue4-api/types/Geometry/SweepGeometry.d.ts
2023-07-21 15:56:48 +08:00

28 lines
1.2 KiB
TypeScript

import { Geometry, Vector3 } from "three";
import { Curve } from "../DatabaseServices/Entity/Curve";
import { Polyline } from "../DatabaseServices/Entity/Polyline";
/**
* 使用轮廓和扫描路径构建扫描几何体,实现衣柜中的顶线或者地脚线之类的实体.
* 该几何体需要轮廓和路径的起始截面垂直,否则构造的实体将会错误.
*/
export declare class SweepGeometry extends Geometry {
edgePts: number[];
ShapeMaterialSlotData: number[];
constructor(contour: Polyline, path: Curve[] | Curve, ShapeMaterialSlotData?: number[]);
AddShape(contour: Polyline, path: Curve): void;
AddShape2(contour: Polyline, paths: Curve[]): void;
private BuildSideFaces;
private BuildLid;
}
/**
* 将轮廓变换到`路径上某个点`.
*
* @param {Vector3[]} contourPts 原始的轮廓点(在世界坐标系)
* @param {Vector3} normal 路径法向量
* @param {Vector3} curP 路径上当前点
* @param {Vector3} [preP] 路径的前一个点
* @param {Vector3} [nextP] 路径下一个点
* @returns 变换后的轮廓点表
*/
export declare function ProjectionToPlane(contourPts: Vector3[], normal: Vector3, curP: Vector3, preP?: Vector3, nextP?: Vector3): Vector3[];
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