feat:初步实现 自测验证种
This commit is contained in:
4
.gitignore
vendored
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.gitignore
vendored
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*.tgz
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node_modules/*
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*.yaml
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dist/*
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111
README.md
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111
README.md
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# @mes-processors/libs
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这是一个用于处理MES(制造执行系统)相关工作流的处理器类库。
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## 安装
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在内网环境下执行以下脚本进行安装
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```sh
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pnpm add http://gitea.cf/MES-FE/mes-packages/releases/download/0.1/mes-processors-libs-0.1.0.tgz
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```
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> [!CAUTION]
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> 在安装库之前,请确认以下信息:
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>
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> - 该库发布于内网gitea仓库的release中,所以你需要提前在gitea中进行登录,并确保你有该仓库的访问权限。
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> - 库的版本需要手动进行控制,注意上述链接中的版本信息,在安装前需要主动修改版本号,请前往<http://gitea.cf/MES-FE/mes-packages/releases>来确认最新版本。
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## 使用
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该库提供了MES/iMES公用的处理器,并已配置为导出项,请参考以下Typescript代码进行使用:
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```ts
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// 引入矩形优化处理器
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import { RectLayoutProcConfig } from 'cut-abstractions';
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import { RectLayoutProc } from '@mes-processors/libs';
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// 实例化处理器
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const proc = new RectLayoutProc();
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// 构建上下文f proc.exec>[0] = {
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input: testObj,
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params: new RectLayoutProcConfig()
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};
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// 异步执行
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const ctx: Parameters<typeo
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await proc.exec(ctx);
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// 从上下文对象中获取输出内容
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console.log("RESULT: ", ctx.output);
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```
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## Q&A
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### 运行某些处理器时出现404(Not Found)错误
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**错误描述**
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当执行处理器时,出现类似下面的错误:
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```log
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GET http://localhost:5173/node_modules/.vite/deps/assets/RectOptimizeMachine.worker-BO2fmpVH.js 404 (Not Found)
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```
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**根本原因**
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该库中某些处理器使用了Web Worker来实现多线程异步处理(例如矩形优化处理器)。
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Web Worker为单独打包的资产文件,但某些打包工具可能会对`node_modules`中的依赖进行预构建来提高性能,如果Worker文件被视为了预构建的一部分,就可能导致处理器无法正确地处理Worker文件的相对引用路径,导致在运行时尝试从`node_modules/.vite/deps/assets/`这样的内部路径加载,而这个路径在实际部署或服务时是不存在的。
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**解决方法**
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在打包工具中对该库进行配置,禁用对该库的优化和预构建,以`vite`为例:
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```ts
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// vite.config.ts
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...
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optimizeDeps: {
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exclude: ["@mes-processors/libs"] // 从optimizeDeps中排除该库
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}
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...
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```
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## 开发
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### 发布并打包项目
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```sh
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pnpm build
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pnpm pack
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```
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> [!NOTE]
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> 发布前记得更改版本号
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### 约定
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**目录**
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```
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src
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├── modules 项目模块分组
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├── processors 处理器
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└── utils 公用的工具类
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```
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**导出和打包**
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- 编写的处理器请在`src/index.ts`中进行导出
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- 编写的工具类请在`src/utils/index.ts`中进行导出
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- 在打包时项目仅会对`src/index.ts`进行打包,工具类相关模块不会进行打包
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- 关于打包相关明细请自行查看相关文件
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- [package.json](package.json)
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- [vite.config.ts](vite.config.ts)
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> [!WARNING]
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> 在该工作区中编写模块时,禁止使用绝对路径进行导入,禁止在`tsconfig.json`或`vite.config.ts`中添加"@"别名,所有导入语句请使用相对路径进行引入,否则会因monorepo内部导入混乱导致模块解析失败。
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### 测试
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项目使用[Vitest](http://vitest.dev/)作为单元测试框架,若要对TS文件编写单元测试,请在文件的同目录下创建`<文件名>.test.ts`文件,并遵循Vitest规范编写单元测试。
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要执行单元测试,请运行下面的命令:
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```sh
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pnpm test
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```
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38
package.json
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38
package.json
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{
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"name": "@imes-modelprocesspoints/libs",
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"version": "0.1.0",
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"description": "",
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"type": "module",
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"scripts": {
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"build": "vite build",
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"test": "vitest",
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"check": "tsc --noEmit --skipLibCheck -p tsconfig.app.json"
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},
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"files": [
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"dist",
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"package.json",
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"src",
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"tsconfig.json",
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"tsconfig.app.json",
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"tsconfig.node.json"
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],
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"exports": {
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".": "./src/index.ts",
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"./utils": "./src/utils/index.ts"
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},
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"dependencies": {
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"cut-abstractions": "http://gitea.cf/MES-FE/cut-abstractions/releases/download/0.2/cut-abstractions-0.2.1.tgz"
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},
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"devDependencies": {
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"@types/node": "^24.0.10",
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"typescript": "~5.8.3",
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"vite": "^7.0.0",
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"vite-plugin-dts": "^4.5.4",
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"vite-plugin-node-polyfills": "^0.24.0",
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"vite-plugin-resolve": "^2.5.2",
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"vitest": "^3.2.4"
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},
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"keywords": [],
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"author": "",
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"license": "ISC"
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}
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8
src/index.ts
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src/index.ts
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/**
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* @package @mes-cutpoint/libs
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* @author LX
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* @description 工作流处理器类库,在这个文件中使用导出时,不要在路径中使用'@',否则模块无法加载
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*/
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// CutOrder
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export * from "./processors/cutPoint/CutPoint";
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src/modules/cutPoint/ArrayExt.ts
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375
src/modules/cutPoint/ArrayExt.ts
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export class List<Item> extends Array<Item>
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{
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/** 返回符合条件的第一个元素 */
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first(fn: (item: Item) => boolean): Item | null
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{
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if (this.length == 0)
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return null
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for (const item of this)
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{
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if (fn(item))
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return item
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}
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return null
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}
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/** 返回符合条件的最后一元素 */
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last(fn: (t: Item) => boolean): Item | null
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{
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if (this.length == 0)
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return null
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for (let i = this.length - 1; i >= 0; i--)
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{
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if (fn(this[i]))
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return this[i]
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}
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return null
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}
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/** 最大值 */
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max<T>(fn: (item: Item) => T): T
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{
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let maxV: T
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for (const i of this)
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{
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let v = fn(i)
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if (maxV == null)
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{
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maxV = fn(i)
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}
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else
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{
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if (v > maxV)
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{
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maxV = v
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}
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}
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}
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return maxV
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}
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/** 最小值 */
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min<T>(fn: (item: Item) => T): T
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{
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let minV: T
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for (const i of this)
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{
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let v = fn(i)
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if (minV == null)
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{
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minV = fn(i)
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}
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else
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{
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if (v < minV)
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{
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minV = v
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}
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}
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}
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return minV
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}
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/** 累加 */
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sum(fn: (item: Item) => number): number
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{
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let v: number = 0
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for (const t of this)
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{
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v = v + fn(t)
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}
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return v
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}
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/** 平均值 */
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avg(fn: (item: Item) => number): number
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{
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if (this.length == 0)
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return 0
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let sum = this.sum(fn)
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return sum / this.length
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}
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/** 满足条件的元素数量 */
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count(fn: (item: Item) => number): number
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{
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if (this.length == 0)
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return 0
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let c = 0
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for (const item of this)
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{
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if (fn(item))
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c = c + 1
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}
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return c
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}
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FindMax<T>(fn: (item: Item) => T): Item
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{
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return this.reduce((a: Item, b: Item): Item => fn(a) > fn(b) ? a : b)
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}
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}
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export class ArrayExt
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{
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/** 返回满足条件的元素数量 */
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static count<Item>(list: Item[], fn: (item: Item) => boolean): number
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{
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if (list.length == 0)
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return 0
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let c = 0
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for (const item of list)
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{
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if (fn(item))
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c = c + 1
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}
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return c
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}
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/** 移除 */
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static remove<Item>(list: Item[], obj: Item)
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{
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let index = list.findIndex(t => t == obj)
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if (index == -1)
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return
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list.splice(index, 1)
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}
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/** 返回符合条件的第一个元素 */
|
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static first<Item>(list: Item[], fn: (item: Item) => boolean, orderFn1: (item: Item) => number = null, orderFn2: (item: Item) => number = null): Item
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{
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if (list.length == 0)
|
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return null
|
||||
if (orderFn1 == null)
|
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{
|
||||
for (const item of list)
|
||||
{
|
||||
if (fn(item))
|
||||
return item
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
let minValue1: number
|
||||
let minValue2: number
|
||||
let minItem: Item
|
||||
for (const item of list)
|
||||
{
|
||||
if (fn(item) == false)
|
||||
continue
|
||||
let v1 = orderFn1(item)
|
||||
let v2 = orderFn2 != null ? orderFn2(item) : 0
|
||||
if (minValue1 == null || v1 < minValue1 || (v1 == minValue1 && v2 < minValue2))
|
||||
{
|
||||
minValue1 = v1
|
||||
minValue2 = v2
|
||||
minItem = item
|
||||
}
|
||||
}
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return minItem
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||||
}
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|
||||
/** 返回符合条件的最后一元素 */
|
||||
static last<Item>(list: Item[], fn: (t: Item) => boolean, orderFn1: (item: Item) => number = null, orderFn2: (item: Item) => number = null): Item
|
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{
|
||||
if (list.length == 0)
|
||||
return null
|
||||
if (orderFn1 == null)
|
||||
{
|
||||
for (let i = list.length - 1; i >= 0; i--)
|
||||
{
|
||||
if (fn(list[i]))
|
||||
return list[i]
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
//
|
||||
let maxValue1: number
|
||||
let maxValue2: number
|
||||
let maxItem: Item
|
||||
for (const item of list)
|
||||
{
|
||||
if (fn(item) == false)
|
||||
continue
|
||||
let v1 = orderFn1(item)
|
||||
let v2 = orderFn2 ? orderFn2(item) : 0
|
||||
if (maxValue1 == null || v1 > maxValue1 || (v1 == maxValue1 && v2 > maxValue2))
|
||||
{
|
||||
maxValue1 = v1
|
||||
maxValue2 = v2
|
||||
maxItem = item
|
||||
}
|
||||
}
|
||||
return maxItem
|
||||
}
|
||||
|
||||
/** 取最大值 */
|
||||
static max<T1, T2>(list: T1[], fn: (item: T1) => T2, whereF: (item: T1) => boolean = null, defaultV: T2 = null): T2
|
||||
{
|
||||
let maxV: T2
|
||||
for (const i of list)
|
||||
{
|
||||
if (whereF && whereF(i) == false)
|
||||
continue
|
||||
let v = fn(i)
|
||||
if (maxV == undefined)
|
||||
{
|
||||
maxV = fn(i)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (v > maxV)
|
||||
{
|
||||
maxV = v
|
||||
}
|
||||
}
|
||||
}
|
||||
if (maxV != undefined)
|
||||
return maxV
|
||||
return defaultV
|
||||
}
|
||||
|
||||
/** 最小值 */
|
||||
static min<Item, T>(list: Item[], fn: (item: Item) => T, whereF: (item: Item) => boolean = null, defaultV: T = null): T
|
||||
{
|
||||
let minV: T
|
||||
for (const i of list)
|
||||
{
|
||||
if (whereF && whereF(i) == false)
|
||||
continue
|
||||
let v = fn(i)
|
||||
if (minV == undefined)
|
||||
{
|
||||
minV = v
|
||||
}
|
||||
else
|
||||
{
|
||||
if (v < minV)
|
||||
{
|
||||
minV = v
|
||||
}
|
||||
}
|
||||
}
|
||||
if (minV != undefined)
|
||||
return minV
|
||||
return defaultV
|
||||
}
|
||||
|
||||
/** 累加 */
|
||||
static sum<Item>(list: Item[], fn: (item: Item) => number, wn?: (item: Item) => boolean): number
|
||||
{
|
||||
let v: number = 0
|
||||
for (const t of list)
|
||||
{
|
||||
if (wn && wn(t) == false)
|
||||
continue
|
||||
v = v + fn(t)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
/** 平均值 */
|
||||
static avg<Item>(list: Item[], fn: (item: Item) => number): number
|
||||
{
|
||||
if (this.length == 0)
|
||||
return 0
|
||||
let sum = ArrayExt.sum(list, fn)
|
||||
return sum / this.length
|
||||
}
|
||||
|
||||
/** 排序 */
|
||||
static sortBy<Item>(list: Item[], fn: (item: Item) => number, fn2: (item: Item) => number = null)
|
||||
{
|
||||
if (fn2 == null)
|
||||
return list.sort((a: Item, b: Item): number => fn(a) - fn(b))
|
||||
else
|
||||
return list.sort((a: Item, b: Item): number => fn(a) == fn(b) ? (fn2(a) - fn2(b)) : fn(a) - fn(b))
|
||||
}
|
||||
|
||||
/** 降序 排序 */
|
||||
static sortByDescending<Item>(list: Item[], fn: (item: Item) => number)
|
||||
{
|
||||
list.sort((a: Item, b: Item): number => fn(b) - fn(a))
|
||||
}
|
||||
|
||||
/** 排序成新的数组 */
|
||||
static orderBy<Item>(list: Item[], fn: (item: Item) => number, fn2: (item: Item) => number = null): Item[]
|
||||
{
|
||||
let newList = list.concat([])
|
||||
if (fn2 == null)
|
||||
return newList.sort((a: Item, b: Item): number => fn(a) - fn(b))
|
||||
else
|
||||
return newList.sort((a: Item, b: Item): number => fn(a) == fn(b) ? (fn2(a) - fn2(b)) : fn(a) - fn(b))
|
||||
}
|
||||
|
||||
/** 降序成新的数组 */
|
||||
static orderByDescending<Item>(list: Item[], fn: (item: Item) => number, fn2: (item: Item) => number = null): Item[]
|
||||
{
|
||||
let newList = list.concat([])
|
||||
if (fn2 == null)
|
||||
return list.sort((a: Item, b: Item): number => fn(b) - fn(a))
|
||||
else
|
||||
return list.sort((a: Item, b: Item): number => fn(a) == fn(b) ? (fn2(b) - fn2(a)) : fn(b) - fn(a))
|
||||
}
|
||||
|
||||
/** 分组 */
|
||||
static groupBy<Item, gT>(list: Item[], fn: (item: Item) => gT): GroupItem<gT, Item>[]
|
||||
{
|
||||
let groups = new Array<GroupItem<gT, Item>>()
|
||||
|
||||
for (const item of list)
|
||||
{
|
||||
let key = fn(item)
|
||||
let group = groups.find(t => t.key == key)
|
||||
if (group == null)
|
||||
{
|
||||
group = new GroupItem(key)
|
||||
groups.push(group)
|
||||
}
|
||||
group.push(item)
|
||||
}
|
||||
return groups
|
||||
}
|
||||
|
||||
/**
|
||||
* 选择
|
||||
* let newObjectList = ArrayExt.Select(list,t=>({pA:t.name, pB:t.age + "_"+ t.month}) ) ;
|
||||
*/
|
||||
static Select<Item, rT>(list: Item[], fn: (item: Item) => rT): rT[]
|
||||
{
|
||||
let newList = new Array<rT>()
|
||||
for (const t of list)
|
||||
{
|
||||
newList.push(fn(t))
|
||||
}
|
||||
return newList
|
||||
}
|
||||
|
||||
/** 过来,并按顺序排序 */
|
||||
static where<Item>(list: Item[], whereFn: (item: Item) => boolean, orderfn1: (item: Item) => number = null, orderfn2: (item: Item) => number = null): Item[]
|
||||
{
|
||||
let newList = list.filter(whereFn)
|
||||
if (orderfn1 == null && orderfn2 == null)
|
||||
return newList
|
||||
return ArrayExt.sortBy(newList, orderfn1, orderfn2)
|
||||
}
|
||||
}
|
||||
|
||||
export class GroupItem<gT, Item>
|
||||
{
|
||||
key: gT
|
||||
get count() { return this.list.length }
|
||||
list: Item[]
|
||||
|
||||
constructor(k: gT)
|
||||
{
|
||||
this.key = k
|
||||
this.list = []
|
||||
}
|
||||
|
||||
push(d: Item)
|
||||
{
|
||||
this.list.push(d)
|
||||
}
|
||||
}
|
51859
src/processors/modelProcessPoints/modelProcessPoints.test.ts
Normal file
51859
src/processors/modelProcessPoints/modelProcessPoints.test.ts
Normal file
File diff suppressed because it is too large
Load Diff
532
src/processors/modelProcessPoints/modelProcessPoints.ts
Normal file
532
src/processors/modelProcessPoints/modelProcessPoints.ts
Normal file
@@ -0,0 +1,532 @@
|
||||
import { ConfigBase, ProcessorBase, ProcessorContext } from "cut-abstractions";
|
||||
|
||||
/**
|
||||
* 获取造型在开料大板的坐标
|
||||
*
|
||||
* 输入的造型数据为 要处理的造型数据
|
||||
*/
|
||||
export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInput, ModelProcessPointsOutput, ModelProcessPointsProcConfig> {
|
||||
get name(): string {
|
||||
return 'ModelProcessPoints';
|
||||
}
|
||||
get version(): string {
|
||||
return '1.0.0';
|
||||
}
|
||||
exec(context: ProcessorContext<ModelProcessPointsInput, ModelProcessPointsOutput, ModelProcessPointsProcConfig>): Promise<void> | void {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
try {
|
||||
if (context.input) {
|
||||
if (context.input.block) {
|
||||
// if (Array.isArray(context.input.block.models) && context.input.block.models.length > 0) {
|
||||
/** 板件的坐标X */
|
||||
let placeX = context.input.block.x
|
||||
/** 板件的坐标Y */
|
||||
let placeY = context.input.block.y
|
||||
|
||||
let output: ModelProcessPointsOutput = {
|
||||
block: {
|
||||
id: context.input.block.id,
|
||||
positionType: context.input.block.positionType || 0,
|
||||
models: [],
|
||||
width: context.input.block.width,
|
||||
length: context.input.block.length,
|
||||
offsetInfo: context.input.block.offsetInfo
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 提要:
|
||||
* 1、这里的造型数据 都是 基于板件(小板)的正面的点阵数据
|
||||
* 2、坐标转换 依据2个要素进行转换 【板件(小板)的优化坐标】 和 【板件(小板)的放置方式】
|
||||
*
|
||||
* 先处理放置方式 在处理 优化坐标 会简单很多
|
||||
*/
|
||||
let res = this.handleByPositionType(context.input.block, context.input.targetPosition)
|
||||
|
||||
let res1 = this.handleByPlaceXY(res.models, placeX, placeY)
|
||||
|
||||
res.models = res1
|
||||
output.block = {
|
||||
...output.block,
|
||||
...res,
|
||||
// positionType:context.input.targetPosition
|
||||
}
|
||||
context.output = output
|
||||
resolve()
|
||||
} else {
|
||||
reject('ModelProcessPoints error: input.block is undefined;')
|
||||
}
|
||||
} else {
|
||||
reject('ModelProcessPoints error: input is undefined;')
|
||||
}
|
||||
resolve()
|
||||
} catch (error) {
|
||||
reject(error);
|
||||
}
|
||||
});
|
||||
}
|
||||
/**
|
||||
* 根据小板的放置方式进行偏移
|
||||
*
|
||||
* 提要:models内的造型数据 都是以小板正面 为基准
|
||||
* 即 PositionType.FRONT
|
||||
* 需要 以下几种情况
|
||||
* 加工项所在的面 -- 2种 正 反
|
||||
* 小板放置方式 -- 8 种 详见 PositionType 处理器入参 默认为 PositionType.FRONT
|
||||
*
|
||||
* 细节:
|
||||
* 加工项 为正面 且放置方式为正面的 无需操作 直接输出,其它情况 都需要做处理
|
||||
*
|
||||
* 如果有 翻面的情况 弧度值需要取反
|
||||
*
|
||||
* 思考: 坐标转换的实质 其实 也就是以下几种行为
|
||||
* 面与面的行为: 翻面(a 面到 b 面 )
|
||||
* 单面内的行为: 左转 右转 翻转
|
||||
*
|
||||
* 这里其实 可以有个流程
|
||||
* 先判定 是不是要 翻面
|
||||
* 然后再去 做 单面内的行为 相关的坐标转换 将问题集中在一个面的操作上
|
||||
*
|
||||
* PositionType XXX 转到 PositionType XX 无非就是 【左转 或 右转 或 翻转】 或者 先 翻面 然后 【左转 或 右转 或 翻转】
|
||||
* 那么 就
|
||||
* 有翻面 先 翻面 然后 再 【左| 右 | 翻】 转
|
||||
*
|
||||
* 注: 这里的操作 都依据绘图可视的X Y 轴进行处理
|
||||
* block.width 对应 Y轴的值
|
||||
* block.length 对应 x轴的值
|
||||
*/
|
||||
handleByPositionType(block: ModelProcessPointsInputBlock, targetPosition: PositionType) {
|
||||
/** 造型输出的数据 */
|
||||
let models: ModelProcessItem[] = []
|
||||
|
||||
let _width = block.width
|
||||
|
||||
let _length = block.length
|
||||
|
||||
/** 默认 正面 */
|
||||
if (block.positionType == undefined) {
|
||||
block.positionType = PositionType.FRONT
|
||||
}
|
||||
|
||||
//#region 板件 进行分析 翻面 以及 行为
|
||||
let face = this.getFace(block.positionType)
|
||||
let targetFace = this.getFace(targetPosition)
|
||||
|
||||
if (face == -1) {
|
||||
// 异常情况
|
||||
console.log(`block-${block.id}:block.positionType is invalid`)
|
||||
}
|
||||
if (targetFace == -1) {
|
||||
// 异常情况
|
||||
console.log(`targetFace:targetFace is invalid`)
|
||||
}
|
||||
// 判定是否要翻面
|
||||
const isTurn = !(face == targetFace)
|
||||
|
||||
/** 翻面后的 放置方式 */
|
||||
let tempPosition = block.positionType
|
||||
if(block.id =='25044454400'){
|
||||
debugger
|
||||
}
|
||||
if (isTurn) {
|
||||
tempPosition = this.getPositionAfterTurnFace(block.positionType)
|
||||
}
|
||||
|
||||
// 获取行为 左|右|翻转|不操作
|
||||
const action = this.getDir(tempPosition, targetPosition)
|
||||
|
||||
//#endregion
|
||||
|
||||
// 处理造型的部分
|
||||
for (const i in block.models) {
|
||||
let model = {...block.models[i]}
|
||||
/** 如果要 翻面 那就先把面 翻过来 */
|
||||
if (isTurn) {
|
||||
// 翻面 x 不变 Y 变
|
||||
model = this.change_turnFace(model, _width)
|
||||
// 然后 弧度值要取反
|
||||
model = this.reverseBuls(model)
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据 行为标识 转换坐标
|
||||
* 注: 左转 或者时右转 需要 转换 板件(小板)的 长宽值
|
||||
*
|
||||
*/
|
||||
switch (action) {
|
||||
case 'doNothing':
|
||||
// 啥事也不做
|
||||
break;
|
||||
|
||||
case 'turnAround':
|
||||
// 翻转 x 变 y 也变
|
||||
model = this.change_turnAround(model, _length, _width)
|
||||
break;
|
||||
case 'turnLeft':
|
||||
|
||||
model = this.change_turnLeft(model, _length, _width)
|
||||
break;
|
||||
|
||||
case 'turnRight':
|
||||
model = this.change_turnRight(model, _length, _width)
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
models.push(model)
|
||||
}
|
||||
|
||||
let handleData = {
|
||||
width: _width,
|
||||
length: _length,
|
||||
models,
|
||||
positionType:targetPosition,
|
||||
offsetInfo: block.offsetInfo
|
||||
}
|
||||
/** 左转 或者 右转 长宽值 要互换 */
|
||||
if (action == 'turnLeft' || action == 'turnRight') {
|
||||
handleData = {
|
||||
...handleData,
|
||||
width: _length,
|
||||
length: _width,
|
||||
}
|
||||
}
|
||||
|
||||
/** 更加行为 以及是否 翻转 转换 板件的偏移值 */
|
||||
if (isTurn) {
|
||||
// 翻面 左右封边互换 上下不变
|
||||
block.offsetInfo = {
|
||||
...block.offsetInfo,
|
||||
top: block.offsetInfo.bottom,
|
||||
bottom: block.offsetInfo.top
|
||||
}
|
||||
}
|
||||
|
||||
switch (action) {
|
||||
case 'turnAround':
|
||||
// 翻转
|
||||
block.offsetInfo = {
|
||||
top: block.offsetInfo.bottom,
|
||||
bottom: block.offsetInfo.top,
|
||||
left: block.offsetInfo.right,
|
||||
right: block.offsetInfo.left
|
||||
}
|
||||
break;
|
||||
case 'turnLeft':
|
||||
block.offsetInfo = {
|
||||
top: block.offsetInfo.right,
|
||||
right: block.offsetInfo.bottom,
|
||||
bottom: block.offsetInfo.left,
|
||||
left: block.offsetInfo.top
|
||||
}
|
||||
break
|
||||
case 'turnRight':
|
||||
block.offsetInfo = {
|
||||
top: block.offsetInfo.left,
|
||||
left: block.offsetInfo.bottom,
|
||||
bottom: block.offsetInfo.right,
|
||||
right: block.offsetInfo.top
|
||||
}
|
||||
break
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
return handleData
|
||||
}
|
||||
/** 获取翻面 后的 放置方式 */
|
||||
private getPositionAfterTurnFace(v: PositionType) {
|
||||
let res = transitions_PositionTurnFace[v]
|
||||
|
||||
return res
|
||||
}
|
||||
/** 获取行为 左|右|翻转|不需要操作 */
|
||||
private getDir(v1: PositionType, v2: PositionType) {
|
||||
let flag: RotationAction = 'doNothing'
|
||||
try {
|
||||
flag = transitions_PositionToAction[v1][v2]
|
||||
} catch (error) {
|
||||
console.log('逻辑异常!请保证 v1 v2 的放置方式处在同一个面上,或者输入的值在转换关系中没有匹配的值')
|
||||
flag = 'doNothing'
|
||||
}
|
||||
return flag
|
||||
}
|
||||
/** 右转 */
|
||||
private change_turnRight(model: ModelProcessItem, valueX: number, valueY: number) {
|
||||
let newModel = { ...model }
|
||||
for (const i in newModel.pts) {
|
||||
newModel.pts[i] = {
|
||||
x: valueX - newModel.pts[i].y,
|
||||
y: newModel.pts[i].x
|
||||
}
|
||||
}
|
||||
return newModel
|
||||
}
|
||||
|
||||
/** 左转 */
|
||||
private change_turnLeft(model: ModelProcessItem, valueX: number, valueY: number) {
|
||||
let newModel = { ...model }
|
||||
for (const i in newModel.pts) {
|
||||
newModel.pts[i] = {
|
||||
x: newModel.pts[i].y,
|
||||
y: valueX - newModel.pts[i].x
|
||||
}
|
||||
}
|
||||
return newModel
|
||||
}
|
||||
/** 翻转 改变 xy 坐标 */
|
||||
private change_turnAround(model: ModelProcessItem, valueX: number, valueY: number) {
|
||||
let newModel = { ...model }
|
||||
for (const i in newModel.pts) {
|
||||
newModel.pts[i] = {
|
||||
x: valueX - newModel.pts[i].x,
|
||||
y: valueY - newModel.pts[i].y
|
||||
}
|
||||
}
|
||||
return newModel
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**翻面 改变 y坐标 */
|
||||
private change_turnFace(model: ModelProcessItem, valueY: number) {
|
||||
let newModel = { ...model }
|
||||
for (const i in newModel.pts) {
|
||||
newModel.pts[i].y = valueY - newModel.pts[i].y
|
||||
}
|
||||
return newModel
|
||||
}
|
||||
/** 给 弧度值 取反 */
|
||||
private reverseBuls(model: ModelProcessItem) {
|
||||
let newModel = { ...model }
|
||||
for (const i in newModel.buls) {
|
||||
newModel.buls[i] = -newModel.buls[i]
|
||||
}
|
||||
return newModel
|
||||
}
|
||||
/**正面的放置方式 集合*/
|
||||
private frontArr = [
|
||||
PositionType.FRONT,
|
||||
PositionType.FRONT_TURN_BACK,
|
||||
PositionType.FRONT_TURN_LEFT,
|
||||
PositionType.FRONT_TURN_RIGHT
|
||||
]
|
||||
/** 反面的放置方式 集合*/
|
||||
private backArr = [
|
||||
PositionType.BACK,
|
||||
PositionType.BACK_TURN_BACK,
|
||||
PositionType.BACK_TURN_LEFT,
|
||||
PositionType.BACK_TURN_RIGHT
|
||||
]
|
||||
/** 根据放置方式 获取面 */
|
||||
private getFace(positionValue: PositionType) {
|
||||
let res = -1
|
||||
if (this.frontArr.includes(positionValue)) {
|
||||
res = FaceType.FRONT
|
||||
}
|
||||
|
||||
if (this.backArr.includes(positionValue)) {
|
||||
res = FaceType.BACK
|
||||
}
|
||||
return res
|
||||
}
|
||||
|
||||
/** 根据 优化后的坐标XY便宜 */
|
||||
handleByPlaceXY(models: ModelProcessItem[], placeX: number, placeY: number) {
|
||||
let newModels: ModelProcessItem[] = []
|
||||
for (const model of models) {
|
||||
let newModel:ModelProcessItem = {...model}
|
||||
let newPts = []
|
||||
for (const k in newModel.pts) {
|
||||
let p = {
|
||||
x: model.pts[k].x + placeX,
|
||||
y: model.pts[k].y + placeY
|
||||
}
|
||||
newPts.push(p)
|
||||
}
|
||||
newModel.pts = newPts
|
||||
newModels.push(newModel)
|
||||
}
|
||||
|
||||
return newModels
|
||||
}
|
||||
}
|
||||
/** 处理器输入-- 获取造型在大板的刀路 */
|
||||
export type ModelProcessPointsInput = {
|
||||
/** 小板数据 */
|
||||
block: ModelProcessPointsInputBlock,
|
||||
/** 小板的最终的放置位置 */
|
||||
targetPosition: PositionType
|
||||
}
|
||||
/** 处理器输入--小板 -- 获取造型在大板的刀路 */
|
||||
export type ModelProcessPointsInputBlock = {
|
||||
/** 板件唯一标识 */
|
||||
id: string | number,
|
||||
/** 板件基于大板的 坐标X */
|
||||
x: number,
|
||||
/** 板件基于大板的 坐标y */
|
||||
y: number,
|
||||
/** 板件(小板)长 */
|
||||
length: number,
|
||||
/** 板件(小板)宽 */
|
||||
width: number,
|
||||
/** 造型数据 依据放置方式positionType 下的造型数据 默认为 依据放置方式positionType.FRONT 的造型数据 */
|
||||
models: ModelProcessItem[],
|
||||
/** 板件的原放置方式 默认为正面(0) 不传则为正面 原 placestyle*/
|
||||
positionType?: PositionType,
|
||||
/** 偏移值 */
|
||||
offsetInfo: OffsetInfo
|
||||
|
||||
}
|
||||
/** 板件 上下左右 偏移值信息 */
|
||||
export type OffsetInfo = {
|
||||
top: number,
|
||||
bottom: number,
|
||||
left: number,
|
||||
right: number,
|
||||
}
|
||||
/** 处理器输出--小板 -- 获取造型在大板的刀路 */
|
||||
export type ModelProcessPointsOutputBlock = {
|
||||
/** 板件唯一标识 */
|
||||
id: string | number
|
||||
/** 放置方式 */
|
||||
positionType: PositionType
|
||||
/** 造型数据 */
|
||||
models: ModelProcessItem[]
|
||||
/** 板件(小板)长 */
|
||||
length: number,
|
||||
/** 板件(小板)宽 */
|
||||
width: number,
|
||||
/** 偏移值 */
|
||||
offsetInfo: OffsetInfo
|
||||
}
|
||||
/** 处理器输出-- 获取造型在大板的刀路 */
|
||||
export type ModelProcessPointsOutput = {
|
||||
block: ModelProcessPointsOutputBlock
|
||||
}
|
||||
|
||||
/** 处理器配置-- 获取造型在大板的刀路 暂无 */
|
||||
export declare class ModelProcessPointsProcConfig extends ConfigBase {
|
||||
|
||||
}
|
||||
|
||||
|
||||
/** 造型类 */
|
||||
export interface ModelProcessItem {
|
||||
/** 加工项唯一标识 */
|
||||
id?: string | number
|
||||
/**
|
||||
* 加工点数组
|
||||
*/
|
||||
pts: IPoint[];
|
||||
/**
|
||||
* 凸度数组
|
||||
*/
|
||||
buls: number[];
|
||||
/** 加工面 */
|
||||
face: FaceType
|
||||
|
||||
}
|
||||
|
||||
export enum FaceType {
|
||||
/** 正面 */
|
||||
FRONT = 0,
|
||||
/** 反面 */
|
||||
BACK = 1,
|
||||
}
|
||||
|
||||
export interface IPoint { x: number, y: number; }
|
||||
|
||||
export enum PositionType {
|
||||
/** 正面 */
|
||||
FRONT = 0,
|
||||
/** 正面右转 */
|
||||
FRONT_TURN_RIGHT = 1,
|
||||
/** 正面后转 */
|
||||
FRONT_TURN_BACK = 2,
|
||||
/** 正面左转 */
|
||||
FRONT_TURN_LEFT = 3,
|
||||
/** 反面 */
|
||||
BACK = 4,
|
||||
/** 反面右转 */
|
||||
BACK_TURN_RIGHT = 5,
|
||||
/** 反面后转 */
|
||||
BACK_TURN_BACK = 6,
|
||||
/** 反面左转 */
|
||||
BACK_TURN_LEFT = 7,
|
||||
}
|
||||
|
||||
|
||||
/** 行为类型 */
|
||||
export type RotationAction = 'doNothing' | 'turnLeft' | 'turnRight' | 'turnAround'
|
||||
/**
|
||||
* 原放置方式 依据 目标放置方式 转 行为的 转换关系
|
||||
*
|
||||
* 注:原放置方式 为 翻面 转换后 的数值
|
||||
* 若要支持 翻转转换前 需对内容进一步填充
|
||||
*/
|
||||
export const transitions_PositionToAction: any = {
|
||||
[PositionType.FRONT]: {
|
||||
[PositionType.FRONT_TURN_BACK]: 'turnAround',
|
||||
[PositionType.FRONT_TURN_LEFT]: 'turnLeft',
|
||||
[PositionType.FRONT_TURN_RIGHT]: 'turnRight',
|
||||
[PositionType.FRONT]: 'doNothing'
|
||||
},
|
||||
[PositionType.FRONT_TURN_LEFT]: {
|
||||
[PositionType.FRONT]: 'turnRight',
|
||||
[PositionType.FRONT_TURN_RIGHT]: 'turnAround',
|
||||
[PositionType.FRONT_TURN_BACK]: 'turnLeft',
|
||||
[PositionType.FRONT_TURN_LEFT]: 'doNothing'
|
||||
},
|
||||
[PositionType.FRONT_TURN_RIGHT]: {
|
||||
[PositionType.FRONT]: 'turnLeft',
|
||||
[PositionType.FRONT_TURN_LEFT]: 'turnAround',
|
||||
[PositionType.FRONT_TURN_BACK]: 'turnRight',
|
||||
[PositionType.FRONT_TURN_RIGHT]: 'doNothing'
|
||||
},
|
||||
[PositionType.FRONT_TURN_BACK]: {
|
||||
[PositionType.FRONT]: 'turnAround',
|
||||
[PositionType.FRONT_TURN_LEFT]: 'turnRight',
|
||||
[PositionType.FRONT_TURN_RIGHT]: 'turnLeft',
|
||||
[PositionType.FRONT_TURN_BACK]: 'doNothing'
|
||||
},
|
||||
[PositionType.BACK]: {
|
||||
[PositionType.BACK_TURN_BACK]: 'turnAround',
|
||||
[PositionType.BACK_TURN_LEFT]: 'turnLeft',
|
||||
[PositionType.BACK_TURN_RIGHT]: 'turnRight',
|
||||
[PositionType.BACK]: 'doNothing'
|
||||
},
|
||||
[PositionType.BACK_TURN_LEFT]: {
|
||||
[PositionType.BACK]: 'turnRight',
|
||||
[PositionType.BACK_TURN_RIGHT]: 'turnAround',
|
||||
[PositionType.BACK_TURN_BACK]: 'turnLeft',
|
||||
[PositionType.BACK_TURN_LEFT]: 'doNothing'
|
||||
},
|
||||
[PositionType.BACK_TURN_RIGHT]: {
|
||||
[PositionType.BACK]: 'turnLeft',
|
||||
[PositionType.BACK_TURN_LEFT]: 'turnAround',
|
||||
[PositionType.BACK_TURN_BACK]: 'turnRight',
|
||||
[PositionType.BACK_TURN_RIGHT]: 'doNothing'
|
||||
},
|
||||
[PositionType.BACK_TURN_BACK]: {
|
||||
[PositionType.BACK]: 'turnAround',
|
||||
[PositionType.BACK_TURN_LEFT]: 'turnRight',
|
||||
[PositionType.BACK_TURN_RIGHT]: 'turnLeft',
|
||||
[PositionType.BACK_TURN_BACK]: 'doNothing'
|
||||
}
|
||||
}
|
||||
|
||||
/** 放置方式 翻转后的转换关系 */
|
||||
export const transitions_PositionTurnFace: any = {
|
||||
[PositionType.FRONT]: PositionType.BACK,
|
||||
[PositionType.FRONT_TURN_RIGHT]: PositionType.BACK_TURN_LEFT,
|
||||
[PositionType.FRONT_TURN_BACK]: PositionType.BACK_TURN_BACK,
|
||||
[PositionType.FRONT_TURN_LEFT]: PositionType.BACK_TURN_RIGHT,
|
||||
[PositionType.BACK]: PositionType.FRONT,
|
||||
[PositionType.BACK_TURN_BACK]: PositionType.FRONT_TURN_BACK,
|
||||
[PositionType.BACK_TURN_LEFT]: PositionType.FRONT_TURN_RIGHT,
|
||||
[PositionType.BACK_TURN_RIGHT]: PositionType.FRONT_TURN_LEFT
|
||||
}
|
1
src/processors/modelProcessPoints/node_modules/.vite/vitest/da39a3ee5e6b4b0d3255bfef95601890afd80709/results.json
generated
vendored
Normal file
1
src/processors/modelProcessPoints/node_modules/.vite/vitest/da39a3ee5e6b4b0d3255bfef95601890afd80709/results.json
generated
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":"3.2.4","results":[[":modelProcessPoints.test.ts",{"duration":7.6438000202178955,"failed":false}]]}
|
1
src/vite-env.d.ts
vendored
Normal file
1
src/vite-env.d.ts
vendored
Normal file
@@ -0,0 +1 @@
|
||||
/// <reference types="vite/client" />
|
39
tsconfig.app.json
Normal file
39
tsconfig.app.json
Normal file
@@ -0,0 +1,39 @@
|
||||
{
|
||||
// TODO: Warn: 在进行TS类型检查的时候会检查到workflow工作区中的文件,原因未知
|
||||
"compilerOptions": {
|
||||
"lib": [
|
||||
"ES2020",
|
||||
"ES2021",
|
||||
"ESNext",
|
||||
"DOM",
|
||||
"DOM.Iterable"
|
||||
],
|
||||
"noEmit": true,
|
||||
"target": "esnext",
|
||||
"module": "ESNext",
|
||||
"moduleResolution": "Bundler",
|
||||
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
|
||||
"baseUrl": ".",
|
||||
"paths": {
|
||||
// 为了保证导入不与被引入项目冲突,不应该配置'@/*'别名
|
||||
"@libs/*": [
|
||||
"./src/*"
|
||||
]
|
||||
},
|
||||
/* Linting */
|
||||
"strict": true,
|
||||
"erasableSyntaxOnly": false,
|
||||
"noFallthroughCasesInSwitch": true,
|
||||
"noUncheckedSideEffectImports": true,
|
||||
"composite": true
|
||||
},
|
||||
"include": [
|
||||
"src/**/*.ts",
|
||||
"src/**/*.tsx",
|
||||
],
|
||||
"exclude": [
|
||||
"src/**/__tests__/*",
|
||||
"dist",
|
||||
"node_modules/**"
|
||||
]
|
||||
}
|
7
tsconfig.json
Normal file
7
tsconfig.json
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"files": [],
|
||||
"references": [
|
||||
{ "path": "./tsconfig.app.json" },
|
||||
{ "path": "./tsconfig.node.json" }
|
||||
]
|
||||
}
|
25
tsconfig.node.json
Normal file
25
tsconfig.node.json
Normal file
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
|
||||
"target": "ES2023",
|
||||
"lib": ["ES2023"],
|
||||
"module": "ESNext",
|
||||
"skipLibCheck": true,
|
||||
|
||||
/* Bundler mode */
|
||||
"moduleResolution": "bundler",
|
||||
"allowImportingTsExtensions": true,
|
||||
"verbatimModuleSyntax": true,
|
||||
"moduleDetection": "force",
|
||||
"noEmit": true,
|
||||
|
||||
/* Linting */
|
||||
"strict": true,
|
||||
"noUnusedLocals": true,
|
||||
"noUnusedParameters": true,
|
||||
"erasableSyntaxOnly": true,
|
||||
"noFallthroughCasesInSwitch": true,
|
||||
"noUncheckedSideEffectImports": true,
|
||||
},
|
||||
"include": ["vite.config.ts"]
|
||||
}
|
34
vite.config.ts
Normal file
34
vite.config.ts
Normal file
@@ -0,0 +1,34 @@
|
||||
/// <reference types="vitest/config" />
|
||||
import { defineConfig } from 'vite'
|
||||
import { nodePolyfills } from 'vite-plugin-node-polyfills';
|
||||
import { resolve } from 'node:path';
|
||||
import dts from 'vite-plugin-dts';
|
||||
|
||||
let basePath = process.env.basePath ?? '';
|
||||
|
||||
// https://vite.dev/config/
|
||||
export default defineConfig({
|
||||
base: basePath,
|
||||
plugins: [
|
||||
nodePolyfills(),
|
||||
dts({rollupTypes: true, tsconfigPath: './tsconfig.app.json',insertTypesEntry: true}),
|
||||
],
|
||||
build: {
|
||||
modulePreload: {
|
||||
resolveDependencies() {
|
||||
return [];
|
||||
}
|
||||
},
|
||||
lib: {
|
||||
entry: resolve(__dirname, 'src/index.ts'),
|
||||
name: 'MesCutorder',
|
||||
fileName(format) {
|
||||
return `mes-cutorder.${format}.js`
|
||||
},
|
||||
formats: ['es', 'umd', 'iife']
|
||||
}
|
||||
},
|
||||
esbuild: {
|
||||
drop: process.env.NODE_ENV === 'production' ? ['console', 'debugger'] : [],
|
||||
},
|
||||
})
|
Reference in New Issue
Block a user