feat: 提交

This commit is contained in:
2025-08-11 09:36:23 +08:00
parent 04cb7558d0
commit be7f3fffb4
3 changed files with 4918 additions and 70 deletions

File diff suppressed because it is too large Load Diff

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@@ -41,15 +41,15 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
*
* 先处理放置方式 在处理 优化坐标 会简单很多
*/
let res = this.handleByPositionType(context.input.block, context.input.targetPosition)
let res1 = this.handleByPlaceXY(res.models, placeX, placeY)
res.models = res1
let resBlock = this.handleByPositionType(context.input.block, context.input.targetPosition)
let res1 = this.handleByPlaceXY(resBlock.models, placeX, placeY)
resBlock.models = res1
output.block = {
...output.block,
...res,
// positionType:context.input.targetPosition
...resBlock,
}
context.output = output
resolve()
@@ -71,7 +71,7 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
* 提要:models内的造型数据 都是以小板正面 为基准
* 即 PositionType.FRONT
* 需要 以下几种情况
* 加工项所在的面 -- 2种 正 反
* 加工项所在的面 -- 2种 正 反 -- 但实际 在改处理器应该是不考虑的
* 小板放置方式 -- 8 种 详见 PositionType 处理器入参 默认为 PositionType.FRONT
*
* 细节:
@@ -102,19 +102,22 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
let _width = block.width
let _length = block.length
let temp = JSON.parse(JSON.stringify(block))
let resBlock: ModelProcessPointsInputBlock = {
...temp
}
/** 默认 正面 */
if (block.positionType == undefined) {
block.positionType = PositionType.FRONT
if (resBlock.positionType == undefined) {
resBlock.positionType = PositionType.FRONT
}
//#region 板件 进行分析 翻面 以及 行为
let face = this.getFace(block.positionType)
let face = this.getFace(resBlock.positionType)
let targetFace = this.getFace(targetPosition)
if (face == -1) {
// 异常情况
console.log(`block-${block.id}:block.positionType is invalid`)
console.log(`block-${resBlock.id}:block.positionType is invalid`)
}
if (targetFace == -1) {
// 异常情况
@@ -124,12 +127,10 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
const isTurn = !(face == targetFace)
/** 翻面后的 放置方式 */
let tempPosition = block.positionType
if(block.id =='25044454400'){
debugger
}
let tempPosition = resBlock.positionType
if (isTurn) {
tempPosition = this.getPositionAfterTurnFace(block.positionType)
tempPosition = this.getPositionAfterTurnFace(resBlock.positionType)
}
// 获取行为 左|右|翻转|不操作
@@ -138,8 +139,8 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
//#endregion
// 处理造型的部分
for (const i in block.models) {
let model = {...block.models[i]}
for (const i in resBlock.models) {
let model = { ...resBlock.models[i] }
/** 如果要 翻面 那就先把面 翻过来 */
if (isTurn) {
// 翻面 x 不变 Y 变
@@ -178,17 +179,12 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
models.push(model)
}
let handleData = {
width: _width,
length: _length,
models,
positionType:targetPosition,
offsetInfo: block.offsetInfo
}
/** 左转 或者 右转 长宽值 要互换 */
if (action == 'turnLeft' || action == 'turnRight') {
handleData = {
...handleData,
resBlock = {
...resBlock,
width: _length,
length: _width,
}
@@ -197,37 +193,37 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
/** 更加行为 以及是否 翻转 转换 板件的偏移值 */
if (isTurn) {
// 翻面 左右封边互换 上下不变
block.offsetInfo = {
...block.offsetInfo,
top: block.offsetInfo.bottom,
bottom: block.offsetInfo.top
resBlock.offsetInfo = {
...resBlock.offsetInfo,
top: resBlock.offsetInfo.bottom,
bottom: resBlock.offsetInfo.top
}
}
switch (action) {
case 'turnAround':
// 翻转
block.offsetInfo = {
top: block.offsetInfo.bottom,
bottom: block.offsetInfo.top,
left: block.offsetInfo.right,
right: block.offsetInfo.left
resBlock.offsetInfo = {
top: resBlock.offsetInfo.bottom,
bottom: resBlock.offsetInfo.top,
left: resBlock.offsetInfo.right,
right: resBlock.offsetInfo.left
}
break;
case 'turnLeft':
block.offsetInfo = {
top: block.offsetInfo.right,
right: block.offsetInfo.bottom,
bottom: block.offsetInfo.left,
left: block.offsetInfo.top
resBlock.offsetInfo = {
top: resBlock.offsetInfo.right,
right: resBlock.offsetInfo.bottom,
bottom: resBlock.offsetInfo.left,
left: resBlock.offsetInfo.top
}
break
case 'turnRight':
block.offsetInfo = {
top: block.offsetInfo.left,
left: block.offsetInfo.bottom,
bottom: block.offsetInfo.right,
right: block.offsetInfo.top
resBlock.offsetInfo = {
top: resBlock.offsetInfo.left,
left: resBlock.offsetInfo.bottom,
bottom: resBlock.offsetInfo.right,
right: resBlock.offsetInfo.top
}
break
default:
@@ -235,16 +231,16 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
}
return handleData
return resBlock
}
/** 获取翻面 后的 放置方式 */
private getPositionAfterTurnFace(v: PositionType) {
getPositionAfterTurnFace(v: PositionType) {
let res = transitions_PositionTurnFace[v]
return res
}
/** 获取行为 左|右|翻转|不需要操作 */
private getDir(v1: PositionType, v2: PositionType) {
getDir(v1: PositionType, v2: PositionType) {
let flag: RotationAction = 'doNothing'
try {
flag = transitions_PositionToAction[v1][v2]
@@ -254,8 +250,11 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
}
return flag
}
/** 右转 */
private change_turnRight(model: ModelProcessItem, valueX: number, valueY: number) {
/** 右转
* @param model 造型数据
* @param valueX 排版长
*/
change_turnRight(model: ModelProcessItem, valueX: number) {
let newModel = { ...model }
for (const i in newModel.pts) {
newModel.pts[i] = {
@@ -266,8 +265,11 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
return newModel
}
/** 左转 */
private change_turnLeft(model: ModelProcessItem, valueX: number, valueY: number) {
/** 左转
* @param model 造型数据
* @param valueX 排版长
*/
change_turnLeft(model: ModelProcessItem, valueX: number) {
let newModel = { ...model }
for (const i in newModel.pts) {
newModel.pts[i] = {
@@ -277,8 +279,12 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
}
return newModel
}
/** 翻转 改变 xy 坐标 */
private change_turnAround(model: ModelProcessItem, valueX: number, valueY: number) {
/** 翻转 改变 xy 坐标
* @param model 造型数据
* @param valueX 排版长
* @param valueY 排版宽
*/
change_turnAround(model: ModelProcessItem, valueX: number, valueY: number) {
let newModel = { ...model }
for (const i in newModel.pts) {
newModel.pts[i] = {
@@ -292,7 +298,7 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
/**翻面 改变 y坐标 */
private change_turnFace(model: ModelProcessItem, valueY: number) {
change_turnFace(model: ModelProcessItem, valueY: number) {
let newModel = { ...model }
for (const i in newModel.pts) {
newModel.pts[i].y = valueY - newModel.pts[i].y
@@ -300,7 +306,7 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
return newModel
}
/** 给 弧度值 取反 */
private reverseBuls(model: ModelProcessItem) {
reverseBuls(model: ModelProcessItem) {
let newModel = { ...model }
for (const i in newModel.buls) {
newModel.buls[i] = -newModel.buls[i]
@@ -308,21 +314,22 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
return newModel
}
/**正面的放置方式 集合*/
private frontArr = [
frontArr = [
PositionType.FRONT,
PositionType.FRONT_TURN_BACK,
PositionType.FRONT_TURN_LEFT,
PositionType.FRONT_TURN_RIGHT
]
/** 反面的放置方式 集合*/
private backArr = [
backArr = [
PositionType.BACK,
PositionType.BACK_TURN_BACK,
PositionType.BACK_TURN_LEFT,
PositionType.BACK_TURN_RIGHT
]
/** 根据放置方式 获取面 */
private getFace(positionValue: PositionType) {
getFace(positionValue: PositionType) {
let res = -1
if (this.frontArr.includes(positionValue)) {
res = FaceType.FRONT
@@ -338,10 +345,10 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
handleByPlaceXY(models: ModelProcessItem[], placeX: number, placeY: number) {
let newModels: ModelProcessItem[] = []
for (const model of models) {
let newModel:ModelProcessItem = {...model}
let newModel: ModelProcessItem = { ...model }
let newPts = []
for (const k in newModel.pts) {
let p = {
let p = {
x: model.pts[k].x + placeX,
y: model.pts[k].y + placeY
}
@@ -431,6 +438,7 @@ export interface ModelProcessItem {
}
/** 加工面 */
export enum FaceType {
/** 正面 */
FRONT = 0,
@@ -438,8 +446,10 @@ export enum FaceType {
BACK = 1,
}
/** 点坐标类 */
export interface IPoint { x: number, y: number; }
/** 小板的放置方式 */
export enum PositionType {
/** 正面 */
FRONT = 0,

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@@ -1 +1 @@
{"version":"3.2.4","results":[[":modelProcessPoints.test.ts",{"duration":7.6438000202178955,"failed":false}]]}
{"version":"3.2.4","results":[[":modelProcessPoints.test.ts",{"duration":3100989.710500002,"failed":true}]]}