Compare commits
4 Commits
imes-model
...
main
Author | SHA1 | Date | |
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c56edf7bc8 | |||
6415749140 | |||
5c0a73dafc | |||
b4b0cea5f2 |
21
.vscode/launch.json
vendored
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21
.vscode/launch.json
vendored
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@@ -0,0 +1,21 @@
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{
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// 使用 IntelliSense 了解相关属性。
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// 悬停以查看现有属性的描述。
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// 欲了解更多信息,请访问: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"type": "node",
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"request": "launch",
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"name": "启动程序",
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"skipFiles": [
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"<node_internals>/**"
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],
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"program": "${workspaceFolder}\\src\\processors\\modelProcessPoints\\modelProcessPoints.test.ts",
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"outFiles": [
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"${workspaceFolder}/**/*.js"
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]
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}
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]
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}
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@@ -1,6 +1,6 @@
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{
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"name": "@imes-modelprocesspoints/libs",
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"version": "0.1.0",
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"version": "1.1.2",
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"description": "",
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"type": "module",
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"scripts": {
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@@ -21,7 +21,7 @@
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"./utils": "./src/utils/index.ts"
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},
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"dependencies": {
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"cut-abstractions": "http://gitea.cf/MES-FE/cut-abstractions/releases/download/0.2/cut-abstractions-0.2.1.tgz"
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"cut-abstractions": "http://gitea.cf/MES-FE/cut-abstractions/releases/download/0.3/cut-abstractions-0.3.4.tgz"
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},
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"devDependencies": {
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"@types/node": "^24.0.10",
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@@ -1,7 +1 @@
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/**
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* @package @mes-modelprocesspoints/libs
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* @description 工作流处理器类库,在这个文件中使用导出时,不要在路径中使用'@',否则模块无法加载
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*/
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// CutOrder
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export * from "./processors/modelProcessPoints/modelProcessPoints";
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export * from "./processors/TransformProcessItemByPosition/TransformProcessItemByPosition"
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@@ -1,37 +1,24 @@
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import { ConfigBase, ProcessorBase, ProcessorContext } from "cut-abstractions";
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import { ConfigBase, FaceType, IPoint, OffsetInfo, PositionType, ProcessorBase, ProcessorContext, RotationAction } from "cut-abstractions";
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/**
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* 获取造型在开料大板的坐标
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*
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*
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* 输入的造型数据为 要处理的造型数据
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* 坐标转换
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*/
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export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInput, ModelProcessPointsOutput, ModelProcessPointsProcConfig> {
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export class TransformProcessItemByPositionProc extends ProcessorBase<TransformProcessItemByPositionInput, TransformProcessItemByPositionOutput, TransformProcessItemByPositionProcConfig> {
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get name(): string {
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return 'ModelProcessPoints';
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return 'TransformProcessItemByPosition';
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}
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get version(): string {
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return '1.0.0';
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}
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exec(context: ProcessorContext<ModelProcessPointsInput, ModelProcessPointsOutput, ModelProcessPointsProcConfig>): Promise<void> | void {
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exec(context: ProcessorContext<TransformProcessItemByPositionInput, TransformProcessItemByPositionOutput, TransformProcessItemByPositionProcConfig>): Promise<void> | void {
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return new Promise(async (resolve, reject) => {
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try {
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if (context.input) {
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if (context.input.block) {
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// if (Array.isArray(context.input.block.models) && context.input.block.models.length > 0) {
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/** 板件的坐标X */
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let placeX = context.input.block.x
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/** 板件的坐标Y */
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let placeY = context.input.block.y
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let output: ModelProcessPointsOutput = {
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block: {
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id: context.input.block.id,
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positionType: context.input.block.positionType || 0,
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models: [],
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width: context.input.block.width,
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length: context.input.block.length,
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offsetInfo: context.input.block.offsetInfo
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}
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if (context.input.blocks) {
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let output: TransformProcessItemByPositionOutput = {
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blocks: []
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}
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/**
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@@ -41,16 +28,15 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
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*
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* 先处理放置方式 在处理 优化坐标 会简单很多
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*/
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let resBlock = this.handleByPositionType(context.input.block, context.input.targetPosition)
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let res1 = this.handleByPlaceXY(resBlock.models, placeX, placeY)
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resBlock.models = res1
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output.block = {
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...output.block,
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...resBlock,
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for (const k in context.input.blocks) {
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let block = context.input.blocks[k]
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let targetPosition = block.targetPositionType || 0
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let resBlock: TransformProcessItemByPositionOutputBlock = this.handleByPositionType(block, targetPosition)
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resBlock = await this.handleProcessItemPointsData(resBlock)
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// resBlock = res1
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output.blocks.push(resBlock)
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}
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context.output = output
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resolve()
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} else {
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@@ -95,15 +81,13 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
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* block.width 对应 Y轴的值
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* block.length 对应 x轴的值
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*/
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handleByPositionType(block: ModelProcessPointsInputBlock, targetPosition: PositionType) {
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/** 造型输出的数据 */
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let models: ModelProcessItem[] = []
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handleByPositionType(block: TransformProcessItemByPositionInputBlock, targetPosition: PositionType) {
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let _width = block.width
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let _length = block.length
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let temp = JSON.parse(JSON.stringify(block))
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let resBlock: ModelProcessPointsInputBlock = {
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let resBlock: TransformProcessItemByPositionOutputBlock = {
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...temp
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}
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/** 默认 正面 */
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@@ -138,47 +122,11 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
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//#endregion
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// 处理造型的部分
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for (const i in resBlock.models) {
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let model = { ...resBlock.models[i] }
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/** 如果要 翻面 那就先把面 翻过来 */
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if (isTurn) {
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// 翻面 x 不变 Y 变
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model = this.change_turnFace(model, _width)
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// 然后 弧度值要取反
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model = this.reverseBuls(model)
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}
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/**
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* 根据 行为标识 转换坐标
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* 注: 左转 或者时右转 需要 转换 板件(小板)的 长宽值
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*
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*/
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switch (action) {
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case 'doNothing':
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// 啥事也不做
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break;
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case 'turnAround':
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// 翻转 x 变 y 也变
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model = this.change_turnAround(model, _length, _width)
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break;
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case 'turnLeft':
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model = this.change_turnLeft(model, _length)
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break;
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case 'turnRight':
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model = this.change_turnRight(model, _length)
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break;
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default:
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break;
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}
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models.push(model)
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}
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resBlock.models = this.transformByBlock(resBlock.models, isTurn, action, _width, _length)
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resBlock.holes = this.transformByBlock(resBlock.holes, isTurn, action, _width, _length)
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resBlock.border = this.transformByBlock(resBlock.border, isTurn, action, _width, _length)
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/** 左转 或者 右转 长宽值 要互换 */
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@@ -233,6 +181,62 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
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return resBlock
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}
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/**
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*
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* @param processItemList 加工项数据集
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* @param isTurn 是否翻面
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* @param action 放置行为
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* @param width 小板宽---优化尺寸
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* @param length 小板长---优化尺寸
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*
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* @returns TransformProcessingItem[] 依据翻面和放置行为转换后的加工项数据集
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*/
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transformByBlock(processItemList: TransformProcessingItem[], isTurn: boolean, action: RotationAction, width: number, length: number): TransformProcessingItem[] {
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/** 要输出的加工项的数据 */
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let newProcessItemList: TransformProcessingItem[] = []
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for (const i in processItemList) {
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let processItem = { ...processItemList[i] }
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/** 如果要 翻面 那就先把面 翻过来 */
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if (isTurn) {
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// 翻面 x 不变 Y 变
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processItem = this.change_turnFace(processItem, width)
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// 然后 弧度值要取反
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processItem = this.reverseBuls(processItem)
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}
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/**
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* 根据 行为标识 转换坐标
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* 注: 左转 或者时右转 需要 转换 板件(小板)的 长宽值
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*
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*/
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switch (action) {
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case 'doNothing':
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// 啥事也不做
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break;
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case 'turnAround':
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// 翻转 x 变 y 也变
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processItem = this.change_turnAround(processItem, length, width)
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break;
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case 'turnLeft':
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processItem = this.change_turnLeft(processItem, length)
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break;
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case 'turnRight':
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processItem = this.change_turnRight(processItem, length)
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break;
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default:
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break;
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}
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newProcessItemList.push(processItem)
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}
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return newProcessItemList
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}
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/** 获取翻面 后的 放置方式 */
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getPositionAfterTurnFace(v: PositionType) {
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let res = transitions_PositionTurnFace[v]
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@@ -254,64 +258,64 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
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* @param model 造型数据
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* @param valueX 排版长
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*/
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change_turnRight(model: ModelProcessItem, valueX: number) {
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let newModel = { ...model }
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for (const i in newModel.pts) {
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newModel.pts[i] = {
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x: valueX - newModel.pts[i].y,
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y: newModel.pts[i].x
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change_turnRight(processItem: TransformProcessingItem, valueX: number) {
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let newProcessItem = { ...processItem }
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for (const i in newProcessItem.pts) {
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newProcessItem.pts[i] = {
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x: valueX - newProcessItem.pts[i].y,
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y: newProcessItem.pts[i].x
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}
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}
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return newModel
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return newProcessItem
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}
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/** 左转
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* @param model 造型数据
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* @param valueX 排版长
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*/
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change_turnLeft(model: ModelProcessItem, valueX: number) {
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let newModel = { ...model }
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for (const i in newModel.pts) {
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newModel.pts[i] = {
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x: newModel.pts[i].y,
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y: valueX - newModel.pts[i].x
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change_turnLeft(processItem: TransformProcessingItem, valueX: number) {
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let newProcessItem = { ...processItem }
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for (const i in newProcessItem.pts) {
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newProcessItem.pts[i] = {
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x: newProcessItem.pts[i].y,
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y: valueX - newProcessItem.pts[i].x
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}
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}
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return newModel
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return newProcessItem
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}
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/** 翻转 改变 xy 坐标
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* @param model 造型数据
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* @param valueX 排版长
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* @param valueY 排版宽
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*/
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change_turnAround(model: ModelProcessItem, valueX: number, valueY: number) {
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let newModel = { ...model }
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for (const i in newModel.pts) {
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newModel.pts[i] = {
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x: valueX - newModel.pts[i].x,
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y: valueY - newModel.pts[i].y
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change_turnAround(processItem: TransformProcessingItem, valueX: number, valueY: number) {
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let newProcessItem = { ...processItem }
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for (const i in newProcessItem.pts) {
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newProcessItem.pts[i] = {
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x: valueX - newProcessItem.pts[i].x,
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y: valueY - newProcessItem.pts[i].y
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}
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}
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return newModel
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return newProcessItem
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}
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/**翻面 改变 y坐标 */
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change_turnFace(model: ModelProcessItem, valueY: number) {
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let newModel = { ...model }
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for (const i in newModel.pts) {
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newModel.pts[i].y = valueY - newModel.pts[i].y
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change_turnFace(processItem: TransformProcessingItem, valueY: number) {
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let newProcessItem = { ...processItem }
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for (const i in newProcessItem.pts) {
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newProcessItem.pts[i].y = valueY - newProcessItem.pts[i].y
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}
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return newModel
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return newProcessItem
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}
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/** 给 弧度值 取反 */
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reverseBuls(model: ModelProcessItem) {
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let newModel = { ...model }
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for (const i in newModel.buls) {
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newModel.buls[i] = -newModel.buls[i]
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reverseBuls(processItem: TransformProcessingItem) {
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let newProcessItem = { ...processItem }
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for (const i in newProcessItem.buls) {
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newProcessItem.buls[i] = -newProcessItem.buls[i]
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}
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return newModel
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return newProcessItem
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}
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/**正面的放置方式 集合*/
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frontArr = [
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@@ -340,36 +344,72 @@ export class ModelProcessPointsProc extends ProcessorBase<ModelProcessPointsInpu
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}
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return res
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}
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/** 处理入参的加工项数据
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* 将加工数据以大板为基准 进行偏移
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*/
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async handleProcessItemPointsData(block: TransformProcessItemByPositionOutputBlock) {
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let placeX = block.x
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let placeY = block.y
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/** 根据 优化后的坐标XY便宜 */
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handleByPlaceXY(models: ModelProcessItem[], placeX: number, placeY: number) {
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let newModels: ModelProcessItem[] = []
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for (const model of models) {
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let newModel: ModelProcessItem = { ...model }
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// 造型
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let models = block.models
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// 孔
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let holes = block.holes
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// 板件轮廓
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let border = block.border
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if (Array.isArray(models) && models.length > 0) {
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models = await this.handleByPlaceXY(models, placeX, placeY)
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} else {
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models = []
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}
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if (Array.isArray(holes) && holes.length > 0) {
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holes = await this.handleByPlaceXY(holes, placeX, placeY)
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} else {
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holes = []
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}
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if (Array.isArray(border) && border.length > 0) {
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border = await this.handleByPlaceXY(border, placeX, placeY)
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} else {
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border = []
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}
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block = {
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...block,
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holes: holes,
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models: models,
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border: border
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}
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return block
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}
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/** 根据 优化后的坐标XY偏移 */
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handleByPlaceXY(processItemList: TransformProcessingItem[], placeX: number, placeY: number) {
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let newProcessItemList: TransformProcessingItem[] = []
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for (const processItem of processItemList) {
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let newProcessItem: TransformProcessingItem = { ...processItem }
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let newPts = []
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for (const k in newModel.pts) {
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for (const k in newProcessItem.pts) {
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let p = {
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x: model.pts[k].x + placeX,
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y: model.pts[k].y + placeY
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x: newProcessItem.pts[k].x + placeX,
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y: newProcessItem.pts[k].y + placeY
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}
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newPts.push(p)
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}
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newModel.pts = newPts
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newModels.push(newModel)
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newProcessItem.pts = newPts
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newProcessItemList.push(newProcessItem)
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}
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return newModels
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return newProcessItemList
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}
|
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}
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/** 处理器输入-- 获取造型在大板的刀路 */
|
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export type ModelProcessPointsInput = {
|
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export type TransformProcessItemByPositionInput = {
|
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/** 小板数据 */
|
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block: ModelProcessPointsInputBlock,
|
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/** 小板的最终的放置位置 */
|
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targetPosition: PositionType
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blocks: TransformProcessItemByPositionInputBlock[],
|
||||
|
||||
}
|
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/** 处理器输入--小板 -- 获取造型在大板的刀路 */
|
||||
export type ModelProcessPointsInputBlock = {
|
||||
export type TransformProcessItemByPositionInputBlock = {
|
||||
/** 板件唯一标识 */
|
||||
id: string | number,
|
||||
/** 板件基于大板的 坐标X */
|
||||
@@ -381,48 +421,56 @@ export type ModelProcessPointsInputBlock = {
|
||||
/** 板件(小板)宽 */
|
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width: number,
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||||
/** 造型数据 依据放置方式positionType 下的造型数据 默认为 依据放置方式positionType.FRONT 的造型数据 */
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models: ModelProcessItem[],
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models: TransformProcessingItem[],
|
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/** 孔数据 */
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holes: TransformProcessingItem[],
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/** 轮廓数据 */
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border: TransformProcessingItem[],
|
||||
/** 板件的原放置方式 默认为正面(0) 不传则为正面 原 placestyle*/
|
||||
positionType?: PositionType,
|
||||
/** 目标放置方式 优化后会有这个数据 或者是 手动排版 */
|
||||
targetPositionType?: PositionType
|
||||
/** 偏移值 */
|
||||
offsetInfo: OffsetInfo
|
||||
|
||||
}
|
||||
/** 板件 上下左右 偏移值信息 */
|
||||
export type OffsetInfo = {
|
||||
top: number,
|
||||
bottom: number,
|
||||
left: number,
|
||||
right: number,
|
||||
}
|
||||
/** 处理器输出--小板 -- 获取造型在大板的刀路 */
|
||||
export type ModelProcessPointsOutputBlock = {
|
||||
|
||||
/** 处理器输出--小板 修改放置方式后 内部的加工数据-- 基于大板 */
|
||||
export type TransformProcessItemByPositionOutputBlock = {
|
||||
/** 板件唯一标识 */
|
||||
id: string | number
|
||||
/** 放置方式 */
|
||||
positionType: PositionType
|
||||
/** 造型数据 */
|
||||
models: ModelProcessItem[]
|
||||
/** 造型数据 依据放置方式positionType 下的造型数据 默认为 依据放置方式positionType.FRONT 的造型数据 */
|
||||
models: TransformProcessingItem[],
|
||||
/** 孔数据 */
|
||||
holes: TransformProcessingItem[],
|
||||
/** 轮廓数据 看需求 因为存在多种类型的轮廓 所有这里为数组 */
|
||||
border: TransformProcessingItem[],
|
||||
/** 板件(小板)长 */
|
||||
length: number,
|
||||
/** 板件(小板)宽 */
|
||||
width: number,
|
||||
/** 板件坐标 */
|
||||
x: number,
|
||||
/** 板件坐标 */
|
||||
y: number,
|
||||
/** 偏移值 */
|
||||
offsetInfo: OffsetInfo
|
||||
offsetInfo: OffsetInfo,
|
||||
|
||||
}
|
||||
/** 处理器输出-- 获取造型在大板的刀路 */
|
||||
export type ModelProcessPointsOutput = {
|
||||
block: ModelProcessPointsOutputBlock
|
||||
export type TransformProcessItemByPositionOutput = {
|
||||
blocks: TransformProcessItemByPositionOutputBlock[]
|
||||
}
|
||||
|
||||
/** 处理器配置-- 获取造型在大板的刀路 暂无 */
|
||||
export declare class ModelProcessPointsProcConfig extends ConfigBase {
|
||||
export declare class TransformProcessItemByPositionProcConfig extends ConfigBase {
|
||||
|
||||
}
|
||||
|
||||
|
||||
/** 造型类 */
|
||||
export interface ModelProcessItem {
|
||||
export interface TransformProcessingItem {
|
||||
/** 加工项唯一标识 */
|
||||
id?: string | number
|
||||
/**
|
||||
@@ -435,43 +483,9 @@ export interface ModelProcessItem {
|
||||
buls: number[];
|
||||
/** 加工面 */
|
||||
face: FaceType
|
||||
|
||||
/** 加工项深度 */
|
||||
depth?: number
|
||||
}
|
||||
|
||||
/** 加工面 */
|
||||
export enum FaceType {
|
||||
/** 正面 */
|
||||
FRONT = 0,
|
||||
/** 反面 */
|
||||
BACK = 1,
|
||||
}
|
||||
|
||||
/** 点坐标类 */
|
||||
export interface IPoint { x: number, y: number; }
|
||||
|
||||
/** 小板的放置方式 */
|
||||
export enum PositionType {
|
||||
/** 正面 */
|
||||
FRONT = 0,
|
||||
/** 正面右转 */
|
||||
FRONT_TURN_RIGHT = 1,
|
||||
/** 正面后转 */
|
||||
FRONT_TURN_BACK = 2,
|
||||
/** 正面左转 */
|
||||
FRONT_TURN_LEFT = 3,
|
||||
/** 反面 */
|
||||
BACK = 4,
|
||||
/** 反面右转 */
|
||||
BACK_TURN_RIGHT = 5,
|
||||
/** 反面后转 */
|
||||
BACK_TURN_BACK = 6,
|
||||
/** 反面左转 */
|
||||
BACK_TURN_LEFT = 7,
|
||||
}
|
||||
|
||||
|
||||
/** 行为类型 */
|
||||
export type RotationAction = 'doNothing' | 'turnLeft' | 'turnRight' | 'turnAround'
|
||||
/**
|
||||
* 原放置方式 依据 目标放置方式 转 行为的 转换关系
|
||||
*
|
29985
src/processors/TransformProcessItemByPosition/conversion.test.ts
Normal file
29985
src/processors/TransformProcessItemByPosition/conversion.test.ts
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user